Spencer forklarer hvorfor at Sony og Microsoft kan beholde deres 30% andel af spil solgt på PSN og Xbox Live

Tekst: Magnus Groth-Andersen
Publiceret 2020-11-27

Lige nu er Epic Games og Apple i en stor juridisk disputs, hvor Epic argumenterer for at Apple bør enten helt fjerne eller drastisk sænke den store 30% andel de får at hvert eneste salg på AppStore. Epic har sågar lavet en koalition bestående af andre virksomheder der mener det samme, og i denne koalition finder vi Microsoft.

Men Microsoft, eller snarere Xbox, tager også en 30% andel af alle spil der sælges på Xbox Live, og ligeledes gør PlayStation på PSN, men det mener Phil Spencer giver mere mening. I et interview med The Verge bliver han spurgt om hvorvidt de to ting ikke er det samme.

"I don't. If I can put Game Pass on iOS ... if you just look at the scale, there are a billion mobile phones on the planet. Those are general compute platforms. A game console does one thing really; it plays video games. It's sold, for us, at a loss. Then you make money back by selling content and services on top. The model is just very, very different from something [on] the scale of Windows, or iOS, or Android. I think there are 200 million game consoles that are sold in a generation across all of our platforms. That's less than a year of phone sales. It's just not even close. People say, well, the scale shouldn't matter. It actually does. When you start looking at how we look at open platforms and access, those things do matter. From a legal perspective, they matter. We know that at Microsoft. We had our DOJ time. I think as platforms get to scale, there's a responsibility there, absolutely."

Er du enig med Spencer, eller bør Microsoft og Sony også sænke den andel de får?

Læs mere og se screenshots på Gamereactor.dk

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