Da 343 Industries delte deres første gameplay fra Halo Infinite, gav de også fødsel til et nyt meme; en grovt udseende fyr, der fik øgenavnet "Craig".
Nu indrømmer Neill Harrison, der er spillets director of art management, at det aldrig var meningen, at Craig skulle have set sådan ud. Det afslører han i et interview på halowaypoint.
"Firstly, I can confirm that the facial animation on NPCs was not fully implemented in that build, which resulted in Craig's incredibly deadpan/lifeless look. All characters are modelled in a neutral pose, prior to blendshapes & animation being applied. So, poor old Craig was never intended to be seen in that condition which is not something that was evident during the gameplay. It was only later, in the close-up freeze frame of his one bad moment, where it came to light and the legend of Craig was born."
Han kommer dog ikke til at ligne sig selv, når spillet endelig kommer ud, fortæller Harrison:
"There's been further work done on the material fidelity and more variety added for Brute faces, we're also working to add some hairdos and beards which was something we hadn't gotten to in July. So, whilst we have come to love our dear old Craig, he's certainly undergoing a significant makeover."
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