Cyberpunk 2077s bilister er hjernedøde

Tekst: Carl Nielsen
Publiceret 2020-12-16

Cyberpunk 2077 trækker alle overskrifterne for tiden. Desværre handler langt de fleste nyheder om kontroverser omkring spillet og udviklerne hos CD Projekt Red. Det meste handler om, hvor mange bugs spillet har - især på PS4 og Xbox One. Men ifølge spildesigner, Gareth Damian Martin, så er der ikke bare tale om, at CD Projekt Red har udgivet et spil fyldt med bugs, men at de med disse bugs har fjernet opmærksomhed fra nogle af spillets åbenlyse mangler, når det kommer til den åbne verden.

Gareth Damian Martin har skrevet en længere tråd på Twitter, hvor han argumenterer for at CD Projekt Red har lavet "the heist of the generation". Spildesigneren skriver:

"The more I play Cyberpunk 2077 the more I realise CDPR have pulled the heist of the generation, and they've done so on the back of the idea of "bugs".

Cyberpunk is buggy as hell, we all know that, but by expecting and acknowledging this reviewers seem to have turned a blind eye to the massive, often absurd, issues with the game's open world".

Et af de store problemer, ifølge spildesigneren, er mangel på kunstig intelligens i den åbne verden.

"Take the games traffic," skriver Gareth Damian Martin og fortsætter: "No one apart from the player can drive a bike. Why? Well after a little testing it becomes obvious that drivers have no AI to speak of. They cannot navigate around an obstacle and often will freeze in the face of an obstacle. They are literally mindless.

Surely this leads to constant gridlock? Well no, because explicitly aware of this CDPR have made every stopped car disappear if you look away. Really. That way the card keep following their paths and any blockages are cleared up. This is NOT a bug.

This is a feature. This is a specifically engineered solution to a massive gap in the game's feature set. And it turns out pedestrians behave the same way. Fire a gun in a crowded street everyone ducks. Turn 360. The game will unload every cowering pedestrian. This is insane.

These elements were seemingly passed off as "bugs" in reviews, as journalists rushed through to hit deadlines and, understandably, assumed such issues would be fixed. But the fix for these things is implementing an entirely new system.

I don't know if incompetence or greed is to blame here, but if you spend years telling everyone how revolutionary your open world game will be, amassing 8 million preorders, and then launch that game WITHOUT DRIVING AI something has gone horribly wrong.

And if you actively obsfucate these issues, if you keep up a pretence that they are just "bugs", naturally occurring errors that will eventually be fixed, you are misleading people so you can make money. Tbh, I've never seen anything like it.

To be clear (now that this is blowing up) I'm not blaming reviewers here, I've reviewed games on a deadline myself. You expect bugs and you trust pr when they tell you those issues will be fixed in a day one patch. CDPR have taken advantage of this."


Hvad synes du om Cyberpunk 2077? Er der for meget fokus på bugs? Eller er kritikken velfortjent?

Læs mere og se screenshots på Gamereactor.dk

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