Take-Two CEO kritiserer Cyberpunk 2077 for at være udkommet for tidligt

Tekst: Magnus Groth-Andersen
Publiceret 2021-02-12

Strauss Zelnick kender alt til at vente meget, meget lang tid på at et spil er helt og aldeles klar, for han arbejder tæt sammen med Rockstar som CEO for Take-Two, der virkelig har det med at tage sig god tid til at sikre at et spil er helt klar til rampelyset.

Det var Cyberpunk 2077 tydeligvis ikke, der har resulteret i skuffede fans og en række retsager. For nylig talte Zelnick om netop det med timing i et investormøde, og refererede her løst til netop CD Projekt RED's lanceringsstrategi.

"And there's been a debate, I think, emerging in the industry about whether the current pace of AAA game development and sustainable both, I think for getting games out the door, and then the sense that life services are becoming more and more of an arms race in terms of who can put the most content out the quickest. There was a competing game that came out recently that was highly anticipated where I think it was a clear case of that studios' reach exceeding their grasp."

"But I think the case that you're alluding to reflects the fact that you're always better served to wait for perfection if you can create perfection. And all of our labels are seeking perfection. And we don't always succeed, sometimes we fall short. But that's the goal. And if anything in these times cause us to sharpen our minds further and sharpen our discipline further and try harder."

Nu siger vi ikke at Zelnick er direkte sympatisk her, men er der ikke noget om snakken?

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