Hvis ens Live Service-spil ikke klarer sig synderligt godt, og man febrilsk forsøger at yde førstehjælp med nyt indhold, så er det nok ikke nogen synderlig god idé at gøre et spil mindre belønnende.
Men det er præcis hvad Crysal Dynamics har tænkt sig at gøre i Marvel's Avengers. Når opdateringen, der blandt andet optimerer spillet til nye platforme, og introducerer Hawkeye, så bliver spillet også mere "grindy".
Dette fremgår fra et blogindlæg på spillets hjemmeside, hvor der står følgende:
"The current XP "curve" isn't really a curve at all. In most RPGs, the amount of XP you need to level up increases as you gain levels in a curve, but our system is a straight line. This has led to pacing issues, such as skill points currently being rewarded too fast, which may be confusing and overwhelming to newer players. We want each decision to invest in a skill or Heroic to be more meaningful.
Based on these issues, we'll be increasing the amount of XP needed to level up, starting from around level 25. This amount will increase the closer you get to level 50 so that it will take longer to reach higher levels, and will only affect character level, not power level. If you already have level 50 characters, which is the current maximum, this won't affect you. If you have a character who isn't level 50 and want to speed up their progress, take this time to do so before the update on March 18. "
Præcis hvordan det påvirker balancen i spillet vides endnu ikke.