Der findes efterhånden ret mange imponerende grafikmotorer rundt omkring i verden, men der er få der har samme historie, og kvalitet, som idTech, den motor som Doom-spillene, og Quake Champions, er blevet bygget i.
Men det kan meget vel være at idTech snart bevæger sig udenfor studiets fire vægge, og bruges af andre studier, mere specifikt andre studier i Xbox-førstepartsfamilie. Under den nylige Xbox/Bethesda-udsendelse (via WCCFTech) fortalte Phil Spencer følgende:
"The other thing that we haven't really talked about is the future of idTech and what could that mean inside of Xbox. Obviously, you know, we've got a ton of studios doing a bunch of different work. I love the way Marty Stratton talked about how they've collaborated with our Bethesda studios on idTech and I just think about that to the next level. Like, what can we do inside of our organization with idTech, which is one of the world's best game engines out there, and just make it a tool that so many developers can use to realize their vision."
Mon eksempelvis Gears 6 kunne se godt ud, hvis det blev konstrueret i idTech?