Præcis hvordan Sony og Microsoft henholdsvis forberedte sig på det vi nu roligt kan kalde "current-gen", altså hvordan de distribuerede development kits til både mindre og større studier, og hvordan de forberedte sig internt, er svært at danne sig et komplet overblik over.
Men fra finske Remedys synspunkt, så fremstod Sony samlet set lidt bedre forberedt. Thomas Puha fra Remedy deltog for nylig i IGN's Next-Gen Console Watch, og her slog han fast at Sony var bedre forberedt, men at Microsoft mere vidtrækkende ændringer kan være det bedre træk på den lange bane.
"Sony stuck what worked, their development software and tools were pretty stable and good pretty early on. Microsoft opted to change quite a lot of things, which in the long run are probably good, but of course it was just a bigger hurdle for us devs early on because we had to rewrite a bunch of different things to take advantage of specific features."
Desuden så siger han at Xbox Series S holder udviklere tilbage, eller om ikke andet har det været tilfældet for Remedy, men det er vist ikke meget.
"It's no different from the previous generations where the system with the lowest specs does end up dictating a few of the things you're going to do because you're going to have to run on that system. The more hardware you have, the more you have to ultimately compromise a little bit when you are a smaller studio like us, when you just can't spend as much time making sure all these platforms are super good. I don't envy folks making Halo Infinite."