Tilbage i 2019 afslørede PUBG Corp, men selveste PlayerUnknown Brendan Greene i spidsen, sløret for spillet "Prologue", et narrativt singleplayer-orienteret eventyr, der skal fortælle historien om hvordan PUBG-universet begyndte.
Siden da har vi stort set hørt intet om projektet, men vi ved nu at netop Prologue er blandt de ting Greene nu skal arbejde uafhængigt af hans tidligere studie på. Problemet er vist bare, at han lige nu siger at spillet er "ret kedeligt".
I et interview med GamesBeat fortæller han hvordan Prologue dog vil lede til hans egentlige fokus, et spil med kodenavnet Artemis.
Han beskriver Prologue lidt anderledes denne gang, at spilleren bliver placeret i et "runtime-generated wilderness", hvor spilleren så skal nå hen til et bestemt sted med en række værktøjer.
"I think it'll be quite boring. Light fires, board up windows, keep yourself warm against the constant storm where cold weather will knock you out But again, it's more to show a consistent world with logical points on it where you can do things, and this is systemic gameplay."
Prologue er et slags proof-of-concept, der baner vejen for Artemis:
"Artemis probably won't be worlds generated with runtime. Prologue will be, every time you press play you'll get a new world. It will hopefully be a different enough terrain that it should feel different every time. With Artemis we won't have that. We'll probably have static worlds that you can come and enter."