For nylig løftede udvikleren Arkane sløret for hele otte minutters gameplay fra det kommende Prey, og det lader til at være ganske lovende.
Nu har hoveddesigneren Ricardo Bare fortalt lidt om spillets sværhedsgrad i et nyt interview med Game Informer, hvor han afslører at der er lidt Dark Souls i spillets design:
"I guess it's definitely a difficult game. Especially as the game goes on, I expect players will have to change their strategies and experiment a lot when they encounter some of the Typhon creatures. If there's a spectrum, you could probably describe a game like Dark Souls as pretty hardcore and some of us are big fans of that game. There's a little bit of splash of that in there, there's some survival elements and some really hard challenges to overcome."
Prey udkommer næste år.
