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Red Dead Redemption 2 har slow motion-dødsfald

Detaljer om Red Dead Redemption 2's diverse mekanikker fortsætter med at dryppe ind, og nu kan vi fortælle mere om nogle af de filmiske virkemidler som Rockstar har implementeret. Den spanske hjemmeside HobbyConsolas udgav…

Detaljer om Red Dead Redemption 2's diverse mekanikker fortsætter med at dryppe ind, og nu kan vi fortælle mere om nogle af de filmiske virkemidler som Rockstar har implementeret.

Den spanske hjemmeside HobbyConsolas udgav for nylig et interview med Rockstars Rob Nelson, og her bekræfter han at visse dødsfald midt i spillets kampscenarier vil blive vist i slow motion:

"They are dynamic, they appear in a mission or during a fight, but also during the phases in the open world, if you get into trouble with the law or with another band you can wait for them to appear dynamically. They are dynamic and procedural and they are intelligent and they frame the action based on what you do. You can get very spectacular sequences in ample places where the camera has room to make a broad approach. Everything is because of the consistency of the experience, whether you are on a mission or not. You still feel that you are playing the game, with the same character and seeing the same things: it is the same visual and mechanical language."

Noget tyder desuden på at de har bevæget sig væk fra arkadestyring, og satser mere på tung realisme i spillet, og det kommer også til udtryk i den måde man håndterer våben på.

"We had to take a step back. For weapons we apply the same policy as for the rest of RDR2: try to make you feel connected, feel like you are there and make each weapon look different and realistic. So we included the recharge of each cartridge, and if the repetition carbines had an element that comes out of the stock and are slow in the recharge, we also included it ... and then you get nervous with the people who have implemented those mechanics because They are too slow."

"So balancing realism and fun is always our challenge. You want to have a difference between these weapons so that you feel that you like one more or the other. And if you squeeze the trigger in the middle of the reload we allow you to shoot twice and reload, so you can continue. If you wait, in a revolver, you can empty the six shots at once. It's about that kind of thing. We have gone as deep as we could."

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