Her til sommer lander FBC: Firebreak, Remedys første live service multiplayer-spil, og det er blevet udviklet med et budget på €30 millioner. Det er en del mindre end Control 2's €50 millioner, men stadig et betragteligt budget.
Det kommenterer pressechef Thomas Puha på i et interview med MP1ST, hvor han siger at det der adskiller AA fra AAA for dem er hele processen, ikke bare budget.
"It means the cost of the game's development, meaning the budget, the development team size and the amount of content and features we ship on day 1. These are all intricately linked to each other. Then, there are things like, we aren't doing a lot of VO localized into lots of different languages, being more economical there, which is easier when you don't have cutscenes, which are some of the most expensive things to do in video games. The aim, as always, is to put out as great of a game as possible."
Remedy har for vane at designe ret store spil der i hvert fald i sidste ende bliver ret lukrative for studiet, så mon ikke de har styr på det?