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Gamereactor Nyheder Resident Evil 7: Biohazard
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Resident Evil 7-udviklingen har været plaget af problemer

Resident Evil 7: Biohazard blev endelig formelt afsløret ved E3 i år, men udviklingen har ikke været let for Capcom, og det skyldes hovedsageligt at spillet ikke bare kan spilles konvetionelt på PC, PS4…
Magnus Groth-Andersen 28 september 2016

Resident Evil 7: Biohazard blev endelig formelt afsløret ved E3 i år, men udviklingen har ikke været let for Capcom, og det skyldes hovedsageligt at spillet ikke bare kan spilles konvetionelt på PC, PS4 og Xbox One, men også på PlayStation VR, og det har krævet meget af udviklingsholdet, afslører Capcom i deres årlige rapport. Fordi udviklingen var besværlig brugte Capcom mange ressoucer på den nye RE-grafikmotor, der skulle gøre det lettere for holdet at lave fotorealistisk grafik:

"Development was plagued by a series of difficulties. This was because, in addition to the high-resolution,
high-performance PlayStation 4 and Xbox One, we also decided to make the game compatible with the new PlayStation VR. With VR, we couldn't bring the game to market unless it had photorealistic graphics on par with live-action films. To create that level of quality, conventional production methods would take too long and cost too much.

Thus, we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE ENGINE. To produce these assets, we adopted 3D scanning, facilitating instant data creation by recording subjects in 360 degrees with one shot. Beyond that, we steadily increased the precision of our VR technologies, which was a new challenge for us altogether.

At first, the development team members were understandably anxious, as we were simultaneously taking on some non-conventional processes. However, as the completed product began to take shape, the team became energised."

Resident Evil 7: Biohazard udkommer d. 24 januar.

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