Rise of the Tomb Raider gav os en nyere, hårdere Lara Croft, en karakter som havde undergået tonsvis af pres i det første Tomb Raider, og som derigennem havde udviklet sig til en mere moden version af karakteren.
Selvom dette var en af de bedste dele af Rise of the Tomb Raider, så var det åbenbart også en af de dele som udvikleren Crystal Dynamics var mest usikre på. Ifølge et nyt interview med Eurogamer siger hovedmanuskriptforfatter Rhianna Pratchett, at hun var ganske usikker på hvordan spillerne ville tage imod denne version af karakteren.
"With the second game, we didn't have that element of surprise. People had already been on one adventure with Lara. We weren't sure how well the evolution of her character would come across, how people would feel about it. How would they respond to a tougher Lara? The Lara who is more vulnerable and human in the first game, she's moved on from that.
But we found players had moved on with her. They had been through the adventures. They knew what she'd been through. They'd walked through the fire with her. So they felt toughened by what they had been through in the past with her. That aligned player and player character rather nicely."
Det er stadig usikkert om hvorvidt serien fortsætter.