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Rockstar-stifter forlod studiet fordi spillene blev for store

"It swallows all of your time for many years at a time. I don't know if I had another one of those games in me."
Magnus Groth-Andersen Opdateret 2 december 2025

Det er allerede ret bredt bekendt at en gennemsnitlig Rockstar-produktion er så gigantisk, at få andre kan matche størrelsen, skalaen og detaljegraden. Det lader til at blive tilfældet med Grand Theft Auto VI også, men for stifteren af studiet, Dan Houser, der blev det i sidste ende virkelig trættende.

I et interview med BBC Radio 4 siger Dan Houser, at produktionen på særligt Grand Theft Auto V og Red Dead Redemption 2 endte med at knække ham:

"The scale of the last couple [GTA 5 and Red Dead Redemption 2] were beyond any imagining. I worked with incredibly talented people so thinking that group, me piggybacking off their vast brains, could do something amazing - that's why I worked there. The projects were really long and tough and take a long time to make. It can be a tough journey getting things at that scale with that many moving parts finished. You've got 450,000 lines of dialogue, and [an] equal number of parts of other things all trying to assemble itself. It's this huge production experience. It swallows all of your time for many years at a time. I don't know if I had another one of those games in me."

Hans studie i dag fokuserer på at lave mindre produktioner.

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