Metal Gear Solid 3: Snake Eater

Sådan fik Kong-instruktøren Metal Gear-filmen

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Kong: Skull Island instruktør Jordan Vogt-Roberts er kæmpe fan af Metal Gear Solid. Den største fan i live, hvis man spørger manden selv. Dette blev understreget i et interview med Glixel, hvor Vogt-Roberts fortæller historien om, hvordan han fik instruktør-jobbet i den kommende filmatisering.

"I was sitting in an executive's room at Sony, and there was a Metal Gear Solid book on the table and I said, 'Oh my God, you have Metal Gear?' And they said, 'Yeah but that's not for you,' more or less. I went to my agents and I was like, 'You guys don't understand how important this is for me, how much I love it, how much I love the tone, the characters, the idiosyncratic nature of what these games were and what they mean to me, and there's no greater project that I would rather embark upon. I told my agents and managers that I want to do this movie.

I spent three months of my life putting together this massive book to say, 'This is how important this property is to me, and I don't care if you don't hire me. I need to do this for myself, because if you give this to someone else, I just need to be able to say I did everything I could."

Vogt-Roberts fortsætter med at fortælle, hvor stor fan af Hideo Kojima han er, og hvor glad han er for at kunne arbejde sammen med spiludvikleren.

"It's been one of the more surreal things in my life getting to know him, befriending him and working with him as a colleague, in addition to constantly having to sit across from someone who essentially I identify as a hero and an icon. He's everything you want him to be when you talk to him. The way his brain works and the way he approaches his projects and, I think, all of media - you understand why he's such a seminal figure in the game world and, in my mind, far beyond that."

Metal Gear Solid 3: Snake Eater

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