Santa Monica Studios har allerede afsløret, at God of War: Ragnarök vil indeholde endnu mere brutale kampe end i det seneste God of War.
Nu giver studiet en grundig gennemgang af, hvordan spillets kampe kommer til at se ud, og lad os da bare afsløre, at det ser spektakulært ud.
I videoen herunder fortæller fem forskellige udviklere om det opdaterede kampsystem, og der fremvises masser af vilde dueller, hvor Kratos forsøger at tage livet af forskellige monstre og sagnvæsener. Vi hører blandt andet følgende:
"There were a lot of different times where I would look back at different God of War games through the ages before 2018. There are so many amazing boss fights and set pieces that it was a huge inspiration for me on this project," - Senior gameplay animator Kim Nguyen.
"Our design philosophy for creating new and memorable enemies is basically making them combat puzzles. Similar to like chess and focusing on the chess pieces. How each piece has its own use." - Combat designer Stephen Oyarijivbie
