Sea of Thieves er et af Xbox Ones store konsol-eksklusive titler, og derfor havde det en store plads ved dette års E3. Vi fik set spillet bag lukkede døre, og talt med udviklerne.
Lead Designer, Mike Chapman, fortæller om, hvordan et pirateventyr i Sea of Thieves kræver teamwork og koordination, og hvordan alle eventyr vil adskille sig fra hinanden.
"The true magic of our game, the thing that makes it so unique as a new IP, is the fact that there's other crews in the world on parallel adventures to yours," fortalte Chapman os. "So imagine the possibilities, the explosion of possibilities that can happen when crews meet each other in the world. Everyone's out there living the pirate life, and when they meet amazing things can happen, amazing memories and stories are written, because every voyage just going to play differently."
During the same interview Chapman also reflected on the roles that players will take on while they're aboard ship, referencing a sequel that saw one player fired in cannon between ships.
"You've got the freedom to assign those roles dynamically, that's what makes the game so different. Because you see all these kind of possibilities in the world and your crew reacts differently. But the skill of that, imagine the communication, that's what makes the difference between good crews and excellent crews. It's how they communicate, how they strategise in the world, how they work together as a pirate crew, that's what makes a difference."
Sea of Thieves udkommer til PC og Xbox One tidligt næste år.