Nej, Sonic Frontiers er ikke blevet hyldet som noget mesterværk, men det lader dog til at være gået bedre end først frygtet. Faktisk føler SEGA sig så selvsikker på designet, at spillets "Open Zone" gameplay bliver fast fundament for serien fremadrettet.
I et interview med Sector fortæller Team Sonic-chef Takashi Iizuka følgende:
"Our goal with Sonic Frontiers was to evolve the linear, stage-clearing 3D action that began with Sonic Adventure in 1998 into a new action-packed adventure game where players have the freedom to explore the environment around them. We know many players love exploring expansive worlds with no predetermined path and that's what we set out to achieve with our new open-zone platforming concept. I am very excited for Sonic to join this revolutionary step in immersive gaming worlds."
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