Spil med åbne verdener er komplekse at lave, og det er ikke ligefrem blevet lettere når spillere efterhånden forventer en mere dynamisk oplevelse, hvor verdenen reagerer mere på spilleren.
Dog ønsker Sony Bend for alvor at levere netop dette med det kommende Days Gone, og derfor har de sat ret mange ressourcer ind for at skabe de såkaldte "random events", tilfældige begivenheder der sker rundt omkring i spillet.
I den seneste udgave af bladet GamesTM (#189) fortæller Senior Programmer, Darren Chisum, at de har et dedikeret hold til at sørge for at disse begivenheder er spændende:
"We have a dedicated team at Bend Studio that's making these kind of events and creating ways to place them around the world, depending on where the player is, what level they are, and what they're doing. It's not always going to be humans, it's not always going to be Freakers - it's sometimes going to be both, or animals might get involved.
How they interact with each other depends on how the world is looking at the time. The time of day impacts the population of the Freakers out in the world, and the awareness of the Marauders. On top of this - and this can happen at any time in any weather - we've also got dynamic events, such as Runners, infected wolves, and Ragers, which are the infected bears.
These infected animals aren't scripted, they happen in the world depending on what time of day it is, what you're doing in the world, and what the weather's doing, too. In general, the Freakers prefer nighttime and wetter environments, so that's always something you should keep in mind."
Det lyder ret spændende, synes du ikke?
