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Sony responderer på klager om udfasning af PlayStation-diske

De dropper ikke planerne trods kritik.
Magnus Groth-Andersen Opdateret 2 august 2026

Tidligere på sommeren chokerede Sony for alvor, da de afslørede at de har i sinde at udfase diske på PlayStation-platformen totalt inden alt for længe. Det betyder at ingen diske vil komme til platforme som PlayStation 6 uanfægtet om udviklere eller udgivere selv ønsker det.

Det har naturligvis medført en sand storm af klager fra vrede fans, der peger på alt fra problematikker omkring sandt ejerskab, til masser af instanser, hvor server-problemer har fjernet adgangen til digitale licenser.

Sony responderer nu via en udtalelse fra CFO Lin Tao, som siger dette:

"There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing; that's the big factor. It's not just for PlayStation, but for all kinds of content, digitalization is progressing.
And so, when we think about the future, and we put in a lot of thought and time, and we cautiously considered this and we came to this conclusion, and we're going to cautiously move this forward. And to this decision, we have received various opinions, and people have strong views, and we understand that the community has put forth those views to us.
Games are loved by many people. It's a form of entertainment that's loved by people, and it's connected to people's fond memories in many cases. And so we understand those emotions. We want to consider that. And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore."

Han fortæller også, at der ikke forventes nogen egentlig indvirkning på Sonys forretning:

"At this point in time, we are not seeing any impact on our business. But going forward, about the content sales, a large part is already digitized. And therefore as a result the discontinuation of discs, we don't see that there will be any negative impact on our business. However, as I already said, the users, the players have attachments and we have to think about how to respond to those feedbacks."

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