Harmonix udgiver det nye Amplitude (der er delvist finansieret af Kickstarter) d. 4 januar på PS4. Amplitude var et af de PS2-spil, der grundlagde det moderne rytmespil, og det var sammen med spillet Frequency, der tilbød en et lidt mere lige til design. Derfor har udvikleren nu afsløret, at du kan spille Amplitude i "Freq"-mode.
Harmonix' Peter Maguire skrev følgende i en blog-post på den officielle PlayStation Blog:
"In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks. We did this with the intention of better track recognition, allowing the player to have a better mental map of the music. We felt flattening out the tracks allowed the players to recognize that, in a certain song, the drums were always the leftmost track. This also allowed us to show off more of the world environments. Little did we know this change would divide gamers (and the in-house team) into two camps: those who thought the tunnel was superior and those who preferred the wide highway of tracks.
Even after 12+ years, we are still divided! So, with some slick engineering work, we thought we'd make it an option to play either way. It's up to you now to decide which mode is more fun!"
Der er endnu ikke noget nyt om PS3-versionen af spillet.