Efter mange års udvikling og en krig der helt bogstaveligt har kostet en del af udviklingsholdet hos ukrainske GSC Game World livet, så ankommer S.T.A.L.K.E.R. 2: Heart of Chornobyl langt om længe på PC og Xbox den 20. november.
Det bliver uden tvivl en stor dag for et hold der har måtte igennem lidt af hvert for at gøre spillet færdigt, og mange bekymrer sig lidt om stabiliteten på oplevelsen. I et interview med Radio Times Gaming lover Technical Producer Yevhenii Kulyk at du vil se stabil frame-rate hele vejen igennem:
"To meet our expectations for optimization on Xbox and PCs, we made a lot of changes to render threads, some CPU optimizations, and a lot of RAM optimizations. Now we are pretty much close to finishing the whole polishing process. Our aim is to provide a game that is running constantly in stable FPS and with stable performance all the time. Our engine is based on Unreal Engine 5.1, but we internally call it 5.1.GSC because to make a world this big, we had to adopt and, let's say, maybe rewrite and upgrade some tools that were provided by the basic Unreal Engine to fit our needs to create the world of STALKER 2."
Du kan faktisk se næsten en times gameplay fra spillet herunder.
