En af de helt store overraskelser ved Game Awards var at Bioware-veteran Casey Hudson, sammen med hans nye studie Arcanaut, arbejder på Star Wars: Fate of the Old Republic, der ligesom de to tidligere Bioware-spil i serien beskrives som et "deep, cinematic, choice-driven role-playing game."
Men selvom at det nye spil kommer til at ligne de gamle fra et strukturelt og genremæssigt synspunkt, så er det ikke en direkte fortsættelse af den historie vi så udvikle sig igennem de sidste to spil.
I et interview med Star Wars-hjemmesiden siger Hudson at Disneys store reset af universet har formet deres tilgang:
"When we developed the original KOTOR, we wanted to create a definitive Star Wars experience — crafting an adventure that consisted of all the things we dreamed of doing as Star Wars fans. Now, 25 years after we started work on that game, our aspirations are equally ambitious. Fate of the Old Republic represents an opportunity to explore a contemporary vision of a definitive Star Wars experience, using state-of-the-art technology and game design, and an all-new story crafted specifically to deliver on the combination of player agency and immersion in Star Wars that was at the heart of KOTOR."
Det lader til at spillet kun netop er kommet under udvikling, men alt tyder samtidig på at de to remakes af de gamle spil i serien stadig er under udvikling.
