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Star Wars Jedi: Fallen Order har ikke et "super punishing" kampsystem

Inden Respawn Entertainment langt om længe løftede sløret for Star Wars Jedi: Fallen Order, så fortalte adskillige rapporter, at spillet vil have et kampsystem der låner koncepter fra FromSoftware-spil. Dog lader det ikke til…
Magnus Groth-Andersen 21 april 2019

Inden Respawn Entertainment langt om længe løftede sløret for Star Wars Jedi: Fallen Order, så fortalte adskillige rapporter, at spillet vil have et kampsystem der låner koncepter fra FromSoftware-spil. Dog lader det ikke til at spillet vil have samme sværhedsgrad.

I et interview med Press Start forklarer instruktør Stig Asmussen, at spillets kampsystem vil være udfordrende og vil kræve at spilleren tænker sig om, men at det ikke bliver "super punishing".

"Look, I love the Souls games. You're not going to be able to make a melee action game without having a little bit of influence from the other games. DMC is really cool. God of War's awesome, but we don't want to have something that's super punishing. There's a lot of people that are going to want to play this game, and as much as I like those games, we're going to have to do a little bit more, kind of, I don't want to say hand-holding, but we have to — Players have to be able to just pick it up, and it's like, 'Oh yeah. This feels right. I felt like this at other experiences before.'"

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