Det er efterhånden nu ved at være mere og mere populært at droppe en lancering på PlayStation 4 og Xbox One, for at favne de nye teknologier og grafiske standarder fra de nyeste platforme, og det gør det naturligvis muligt for udviklere at gøre lidt mere ud af det tekniske.
Takket være en artikel om det nye Star Wars Jedi: Survivor på StarWars.com ved vi at spillet dropper den gamle generation, og instruktør Stig Asmussen siger følgende om hvad det betyder:
"Since it's real-time, we get to see the changes as we tweak the lights - immediately, essentially. That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic.
I've always worked on streaming games - games that don't have load screens. The fact that these consoles have such fast storage has made it even easier. Those are probably the two biggest benefits. PlayStation 5 has some really interesting haptics on their controller that we're digging into, and it's just an easier process in general."
Du kan se traileren herunder.
