
Starfield udkom for noget tid siden, og endte godt nok med at være en gigantisk sci-fi opera, men også ret "clean" i forhold til mængden af brutal vold - men sådan var det ikke hele vejen igennem udviklingen.
Det ved vi nu takket være et interview med Dennis Mejillones, som var Senior Artist hos Bethesda i omtrent 12 år, og arbejdede på Fallout 4, Skyrim og til sidst Starfield. Han siger at sidstnævnte på et tidspunkt i udviklingen var langt mere voldeligt og brutalt.
"Fallout is very stylized in that regard. It's meant to be... that's part of the tongue-in-cheek humour. You know, that [Bloody Mess] perk you get where you can make a mess out of somebody, they just blow up into goo, it's part of the fun. It's like those old-school animes like Fist of the North Star - they punch each other, and gushes of blood would forever come out, it's like nobody can hold that much blood but you're like 'oh man, that's cool'. I think for Starfield it was definitely meant to be more low-key and realistic. We were inspired a lot by things like The Expanse and Star Trek, stuff like that, so I think it just didn't fit thematically. And on top of that you have the technical overhead cost to get it to work, so we were kind of like 'it's probably better not to include it in this game'."
Mener du at mængden af vold passer til Starfield, som det ser ud i dag?