For nylig fremviste Sucker Punch endelig mere gameplay fra det kommende Ghost of Tsushima, deriblandt også nogle kampsekvenser. De viste blandt andet spillets stand-off feature, og et kampsystem hvor det tilsyneladende kun er få præcise slag der tæller.
Det har instruktør Nate Fox snakket lidt videre om i PlayStations officielle podcast, hvor han fortæller at de er gået efter "lethally precise" kampe.
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"We have this phrase that we use to describe the combat in the game, and that's 'mud, blood, and steel.' We want it to feel really really grounded and lethally precise. If you've ever seen a samurai movie, you know what it's like. These men cut each other down with a single stroke of their sword, and to capture that samurai movie fight is different than a lot of games. Because it means you can die very quickly, and your enemies can, too. And that took us a while to get right. We're very pleased with the results, and we think it shows up well on-screen."
Hvad synes du om spillets kampsystem?
