Det lader til at være stort fokuspunkt for udvikleren Sucker Punch ikke bare at lave et sjovt spil, men et spil der foregår i en autentisk afbildning af det feudale Japan. Mange ressourcer er blevet benyttet på at sikre at alt tager sig korrekt ud, og at de har forstået den historiske periode rigtigt.
I et interview med GamesIndustry fortæller instruktør Nate Fox, at dette er særligt svært for studiet, for ingen af dem er eksperter på området, så derfor får de hjælp ude fra.
"Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognize this, and we're grateful to have the help. It's been interesting working on this game because in past titles we've been able to make it up, frankly. For a superhero game set in Seattle, we knew what we were doing, but in this game we are constantly learning about Japanese culture or the norms of samurai. And it's exciting because it changes the way you work to learning in the same way that players get to learn about these things, and in fascinating detail."
For lige at få genopfriske hukommelsen, så kan du se gameplay herunder.
