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Take-Two CEO mener at der er 10 gange så mange cloud gaming-brugere om tre år

Det gennembrud lader dog vente på sig.
Magnus Groth-Andersen Opdateret 10 august 2026

Microsoft satsede stort på cloud gaming for en del år siden, og selvom de har hentet nogen succes, så spiller langt de fleste stadig vil lokalt installerede filer på telefoner, konsoller og PC. Men Take-Two CEO mener stadig at cloud gaming bliver vejen frem, og han spår stadig teknologien et gigantisk gennembrud indenfor en overskuelig tidsramme.

Da han for nylig præsenterede tal for investorer, sagde Take-Two CEO Strauss Zelnick dette om cloud gaming, som han mener har 10 gange brugerne om bare tre år:

"And going forward, with the advent of streaming, which we really do believe is around the corner in terms of having something in slow latency and really works well for consumers, machines that weren't game machines before will become game machines. And by commercial, I mean low latency. That can 10X the effect of installed base. Now, it doesn't mean we're going to 10X our revenue, and we wouldn't project that we would because obviously, your avid consumers already have access to video game machines. But I do think it creates a great opportunity for titles that are broadly desirable, even outside of core markets. And we do have titles like that, obviously."

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