Glen Schofield har ikke lagt skjul på at The Callisto Protocol sagtens kan være udfordrende, hvis det er det du leder efter, men i forhold til designet af spillets kunstige intelligens, så har fokusset været på at være skræmmende, snarere at de mange monstre går direkte efter struben.
I et interview med VG247 fortæller studiets Chief Technical Officer, Mark James, at de har designet AI'en til at være skræmmende, og derfor kan du eksempelvis løbe ind i situationer, hvor den spotter dig, og flygter:
"The first time that happens, when we get you thinking 'why did that guy not attack me, why did it run away?' - that's when we've got you. Because, as gamers, we assume that everything on the screen is going to attack us. The first time that doesn't happen, we make you really uncertain. So then we can use the audio engine to give you little clues about where this thing is around you. You might hear it scuttling off just over there, or you might hear a distant bump, 20 feet away. Or we might even position it in another room. The AI is looking for the best time. Whatever is going to make it worse for you [laughter]."
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