Under vores E3-eventyr fik vi snakket med en række af branchens bedste og mest innovative udviklere, heriblandt Daedalic Entertainment's Kevin Mentz og udfordringerne bag at oversætte Ken Follett's roman til spilform.
"We're calling it an interactive novel, because it retells the story of the novel in an interactive way," siger Mentz "It's like a mix between what Daedalic did previously, like a point and click adventure-y game with 2D graphics, 2D characters, a lot of interaction with the environment, a lot of dialogue, choices you make, mixed with what Telltale does. We're focusing a lot on the narrative, on the characters and the relationships, and not so much on difficult puzzling."
Pillars of the Earth lander i August og vi får se om Kevin Mentz rammer og Daedalic Entertainment rammer plet.