The Witcher 4 byder på en anden hovedperson i form af Ciri, men alt tyder på at CD Projekt RED har tænkt sig at gå anderledes til værks denne gang. Det sker blandt andet ved at give spilleren mere frihed, og at lade dem udtrykke sig mere gennem gameplay, og ikke bare narrativt.
I et interview med IGN siger instruktør Sebastian Kalemba, at vi kommer til at se flere udtrykningsmuligheder via Ciri:
"We're giving] more tools for players' disposal, to be able to not only play and go with the consequences narratively, but also gameplay-wise. We want to give players more opportunities to be able to feel that they define their experience."
Så hvordan kommer det til udtryk? Faktisk sammenligner Kalemba lidt med Cyberpunk 2077, og siger at der der var flere gameplay-mæssige muligheder end i The Witcher 3: Wild Hunt:
"I believe the gameplay [in Cyberpunk 2077] was more varied [than that in The Witcher 3] and it allowed more freedom when it comes to creating character builds and being able to experience encounters in your own way. This is something we definitely want to bring as a lesson [to The Witcher 4]. We want to improve on [The Witcher 3's] gameplay but also we want to improve the alignment of the way you will be able to explore the world."