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The Witcher-udvikler: plot og historie kommer først

The Witcher 3: Wild Hunt var uden tvivl blandt 2015's bedste spil, og det skyldes delvist spillets interessante verden, karakterer og historie. Nu har en af studiets ansatte, Marcin Blacha, fortalt lidt om studiets…
Magnus Groth-Andersen 28 december 2016

The Witcher 3: Wild Hunt var uden tvivl blandt 2015's bedste spil, og det skyldes delvist spillets interessante verden, karakterer og historie.

Nu har en af studiets ansatte, Marcin Blacha, fortalt lidt om studiets proces og prioritering af et spils forskellige elementer i et nyt interview med Culture.pl, og her afslører han, at CD Projekt RED prioriterer historien og plottet først:

"All the famous Polish games, such as This War of Mine, combine professional production with great imagination. It's not easy to come up with an idea for a game about civilians during a war, and that it'll simulate character behaviors. It seems that Poles excel in imaginative attitudes like this towards game design. Our productions have soul. And this very soul - something that cannot be studied or analyzed properly - is noticed and appreciated by gamers. The same applies to RPGs."

"For us, it was very important to make a credible world, where characters feature psychological depth, and their dialogues are multi-dimensional. A story, a plot, has always been more important than a fight with monsters. The Witcher 3 seems to be a culmination of this way of thinking."

Vi kan kunne bifalde denne prioritering, da Witcher-universet netop skiller sig ud via sin verden og de væsner der bor i den. Hvad synes du?

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