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There Are No Ghosts at the Grand

There Are No Ghosts at the Grand-studiet Friday Sundae om AI: "Det er mere et problem end en hindring"

Den engelske udvikler skaber sit debutspil ved hjælp af mennesker og hjerner og er forpligtet til at "gøre spillet så sjovt som muligt."

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Siden vi først så There Are No Ghosts at the Grand under Xbox Showcase i juni 2025, har vi ivrigt fulgt opdateringer om spillet op til lanceringen senere i år.

I den forbindelse fangede vi under vores tid på London Games Fests New Game Plus-event for nylig en snak med instruktøren fra udvikleren Friday Sundae, Anil Glendinning, for at tale mere om det ventede projekt og besvare det gamle spørgsmål om, hvad studiets holdning til kunstig intelligens er.

"Well within our game we don't use any AI at all. You know it may be right for other people's games and other people's projects. For us it's just not a great fit," forklarede Glendinning.

"So all of the artwork is created by us because we have quite a distinctive art style as well. All of the story is written by us, all of the programming is done by us. We have a small in-house team working together in our studio in Bristol. There's only about 10 of us, this is our very first game, and so for us, you know, I think AI might be more of a problem than it is a hindrance. Plus I'm at such an age that I'm not entirely sure how the thing works anyway. So we like to develop our games the old-fashioned way. Just using our hands, our brains, and taking feedback from the community to make sure we're making the game as fun as possible."

Spillet ankommer på PC og Xbox Series X/S i 2026, og en ny smagsprøve af spillet kommer senere på ugen som en del af den næste ID@Xbox showcase. Du kan se vores seneste interview med Friday Sundae nedenfor.

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