I disse tider kan det være enormt svært for spiludviklere at ramme en nerve hos en bred nok skare af forbrugere. Om det er Among Us, Fall Guys, Minecraft eller noget helt andet, vi lever i en tid hvor spil pludseligt går viralt natten over og bliver gigantiske.
Udvikler tinyBuild har fået succes med Duckside, der blev lanceret via Steam Early Access i september, men hvordan kan det være? Det spurgte vi CEO Alex Nichiporchik om ved DevGAMM, og han svarede dette:
"Yes, DuckSide is our first game developed and released in less than a year, which is kind of an exciting turn for us because we now have several studios working internally, who can share technology. And I really like games where, you know, like MMO-style shooters, survival shooters, where there's no leveling up, where there's no XP systems, where it's all fair game.... And you, essentially your progress is your skill level, and your loot is what you can lose at any given time (...) You decide when you win. So, you know, it's a game about pain and tears disguised in a quirky duckling shooter where ducks with guns are trying to kill each other and then build bases and destroy each other's bases. So it's a very risky game that subverts your expectations and we're very happy with how people have received it."
Du kan se hele interviewet herunder, og Duckside er tilgængeligt via Steam nu.
