Maciek Strychalski og Sean Wright havde masser at fortælle os om deres nye projekt, Tokyo 42, som ligner en farverig blanding af dødelige ingredienser. Spillet er udviklet af SMAC, og dem fik vi for nylig muligheden for at snakke lidt med. Du år til opgaven at dræbe et mål i en travl by, og det er op til dig hvordan du gør det:
"We describe it as a mix between a lot of things we love, and one of our starting points was Where's Wally, but what we wanted to do was take a sniper rifle and get involved. Wally in this scenario is a bad guy that you have to seek out."
"That was a starting point for us - those old super detailed books like Where's Wally, a design group called eBoy, and games like Syndicate; we wanted to get into those worlds and do really intricate combat and interaction. With the new technologies that we've got, Unity and the physics that we've got access to, get involved with that world and interact with it and become a part of it."
Spillet ser sandelig lovende ud, og herunder kan du se interviewet, samt spillets trailer.
