Der kommer af og til et VR-hit her og der: Half-Life: Alyx, Batman: Arkham Shadow, men disse spil er ikke nok til at holde håbet om en fuldt fordybet fremtid i live. Det er tydeligt, at VR stadig er en niche, men det har stadig et stort potentiale.
På CES i år talte vi med indholdsskaber og VR-ekspert James Wynn om, hvordan denne spiloplevelse kan få den succes, den bør have. Wynn erkender, at ting som et dyrt fuldt setup og køresyge er et problem, men han ser et lys for enden af tunnelen for VR.
"Meta is doing very well with bringing it to a broader market," sagde Wynn. It's probably worth noting this interview was recorded before Meta seemed to shutter all of its VR gaming studios. "Like I said, the motion sickness has to be improved. But honestly, let me take that back. The biggest thing is the marketing."
"I think selling VR is very interesting, especially the way I make content. So I rarely show gameplay right now for my content. I mostly show off the tech," forklarede han. "But I noticed with marketing VR, it's it's one thing putting on the headset, but it's another conveying that feeling in the headset to other people. Like it's one thing watching a gameplay trailer and somebody else moving their hands versus like selling the idea of being in the game. So what's easier for me is telling people, hey, have you seen Ready Player One? People immediately get it off the rip. So it's so people understand and love the concept."
Måske skal vi så vende tilbage til en 90'er-inspireret markedsføringstilgang med VR og vise, hvor fedt det kan se ud, og hvor det kan føre dig hen. Se vores fulde interview med James Wynn nedenfor for flere detaljer: