De fleste MMORPG'er ender med at komme til konsoller, om det er The Elder Scrolls Online eller New World, netop fordi de ønsker at have adgang til et ret stort publikum. Men sådan er det ikke med World of Warcraft, der efterhånden har været ude i 21 år, men hvor der endnu ikke er nogen konkrete planer om en konsolversion.
For nylig var der rygter om netop sådan en for hundrende gang, men i Unshackled Fury-podcastet siger Game Director on Hazzikostas dette:
"It is not. To be fully transparent, there's no reason for us to hide anything about this. If we were actively working towards bringing World of Warcraft to consoles or a bunch of other platforms, we'd be saying: 'We're actively working towards it. We know we have a lot of work to do, but it's a place where we want to land.' Our focus remains right now on the PC-based experience. I think a lot of these changes, as a package, are about approachability broadly. World of Warcraft is an incredibly complex game. I know there's members of the community who celebrate that complexity, but I think there's a big difference between having a very high skill ceiling in a game, having a tremendous amount of depth, and just having complexity. I think our goal has always been, Blizzard's goals have always been, with all of our games, to have them be easy to learn and nearly impossible to master. And I think a lot of our changes in World of Warcraft Midnight are aimed at improving the easy to learn side of that spectrum."
Så det lader ikke til at passe, og status quo bibeholdes for nu.
Tror du nogensinde det vil ske?