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Wyldheart udvikler Wayfinder Studios er "virkelig imod generativ AI"

Det nye studie foretrækker at læne sig op ad sine "virkelig talentfulde artists, der arbejder hårdt på at håndlave alt i vores spil."
Ben Lyons Senior Editor 3 april 2026

I en verden, hvor kunstig intelligens overtager nærmest enhver samtale, må vi konstant undersøge, hvordan forskellige kreative mennesker griber teknologien an. I den forbindelse talte vi i et nyligt interview med Wayfinder Studios, udvikleren af det kommende co-op RPG Wyldheart og vi spurgte medstifter og kreativ direktør Dennis Brännvall Brännvall og marketingdirektør Erin Bower for at høre det lille studies holdning til brugen af AI.

For at begynde med forklarede Bower klart følgende: "So at Wayfinder, we're really against generative AI. We don't use it in our games. We have a lot of really talented artists that are really working hard on handcrafting everything in our game. So yeah, we don't use gen AI in our games. We have to learn a little bit more about the DLSS 5 kind of developments to understand what that is. But I don't think there's any plans to use that or things like that in our game."

Brännvall tog derefter fat i og fortalte hvordan AI-teknologi bliver brugt i udviklingen på samme måde, som den har gjort i næsten alle andre spil.

"Obviously, as you'll see, there's a huge overworld. And each one of those sort of hexagons, this is a hex crawl at the end, you can zoom in and then explore. Each one of them should hopefully contain something interesting for you to do, and then all of those scenes, every single one of them is handcrafted, all the rooms in the dungeons are handcrafted, all the villages are handcrafted by us. We do love procedural tech. So we do some work in terms of we have set up the different types of stats on a weapon, but then we procedurally generate what stats they are. We do, like I said, the dungeon rooms are handcrafted, but then we use procedural tech to stitch them together to create fresh new layouts.

"So I think we're more into this mixture between handcrafted and procedural. We don't have to place every single tree in our game, for example. So we're clever that way and with a studio that... We're 10 developers, we're a tiny startup, if you will, making quite a massive game. So we're applying savvy, 20 years in the industry tricks, to get stuff out there. But they're probably a lot more traditional these days in the world of AI in terms of how we get stuff done."

Du kan se vores fulde interview med Wayfinder Studios nedenfor, og gå ikke glip af vores fulde preview af spillet også.

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
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