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Randy Pitchford om Borderlands 4's våben: "Some of them are probably going to end up being game-breaking"

Gearbox' CEO lover, at de vil gøre deres bedste for ikke at nørde noget.
Ben Lyons Senior Editor 27 august 2025

Det er snart tid til, at det længe ventede Borderlands 4 lander på PC, PS5 og Xbox Series X/S (med Nintendo Switch 2-versionen, der ankommer lidt senere i oktober), når det fjerde hovedkapitel i serien får premiere den 12. september. Her venter både en helt ny historie med friske skurke at nedkæmpe, nye Vault Hunters at mestre og en anderledes verden at udforske - men naturligvis også det, som Borderlands er kendt for: plyndring og våben, alt for mange våben.

Denne gang bliver våbenudvalget bogstaveligt talt uendeligt takket være det nye Licensed Parts-system, der gør det muligt at kombinere forskellige elementer fra spillets producenter for at skabe våben, vi aldrig før har set. Gearbox forventer selv, at systemet vil resultere i alt fra komplet ubrugelige eksperimenter til våben, der er næsten spilbrydende i deres styrke. CEO Randy Pitchford understreger dog, at de ikke har planer om at "nerfe" de mest vanvittige og overpowered fund - så længe de er sjove.

Da vi spurgte Pitchford ind til våbensystemet i Borderlands 4, svarede han:

"It is Borderlands. Look, we don't stop. With loot especially, it's not just about guns. Guns are everything. I mean, guns are so much about the game. And we have literally billions of different kinds of guns.

"We've created a new system that allows us to mix and match manufacturers. The idea is that one manufacturer might license some of their technology to another, and that allows us to stack manufacturer special abilities. So it's kind of fun to find loot that you could never get in Borderlands 3, loot that has combinations that are very rare and very interesting, things, frankly, that we haven't even seen yet because there's so many possible combinations. And I think some of them are probably going to end up being game-breaking. We'll try our hardest not to nerf anything if they're awesome, but, you know, it is a living product.

"But it doesn't just stop there. One of my favorite new things is this idea that we call ordnance, where we've taken the grenade button, and instead of only allowing you to throw grenades in there, we have a whole range of cool things from big, huge, like, mini guns and rocket launchers to throwing knives. All kinds of stuff can be put in there, and it's almost like an extra action skill if you use it that way. And I love that."

Du kan se hele interviewet med Pitchford herunder - og finde ud af, hvilken Vault Hunter han selv har tænkt sig at vælge på udgivelsesdagen.

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
Fuld profil Gamereactor-skribent siden October 2020 · 7.403 udgivne artikler
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