Crisol: Theatre of Idols er en kommende survival horror-oplevelse, der virkelig ser ud til at placere overlevelseselementet tilbage i forgrunden. Ved at bruge dit blod til kamp kan du ikke bare forvandle dig til en enmandshær mod dine skræmmende fjender, og du vil få det svært, hvis kamp er din første reaktion i hvert møde.
I en samtale med udvikleren Vermila Studios' administrerende direktør og executive producer David Carrasco talte vi om mange aspekter af Crisol: Theatre of Idols. Vi spurgte især om at arbejde med Blumhouse Games, en forgrening af Blumhouse Studios, produktionsselskabet bag nogle massive gyserhits.
"For us, it's been just like a dream made true. I always say a dream made in hell, where we got to partner up with masters of horror. And they never pushed us to make anything they wanted. They always gave us the chance to make anything we wanted," forklarede Carrasco. "We have in mind what we wanted for our game. And if there's any partnering up opportunities with the right piece, that could be something maybe for the future, who knows. But it's not something that we've looked for or they wanted to do."
Vi spurgte også om spillets visuelle inspirationer, hvortil Carrasco svarede:
"Well, the enemies have a lot of inspiration from art and more specifically, in some cases, from Catholic art, like polychromatic statues, glass, like vidriera, glass art, where when you go into a cathedral or a church, you see those images and sometimes they are both magnificent and a little bit creepy at the same time. So we tried to capture that and mix it with older art that may feel a little bit like aged and decrepit and made our own and created quite a sort of enemies, like an assortment."
Se hele Crisol: Theatre of Idols-interviewet nedenfor, og hold øje med spillet senere på året.