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Josef Fares: "Hazelight er som en Formel 1-bil i dag - den kører perfekt"

Den ofte meget ærlige og åbenhjertige grundlægger af Hazelight har kun pæne ting at sige om sit studie.
Jonas Mäki Editor Sweden 7 oktober 2025

Vores spanske redaktør David Caballero besøgte for nylig San Diego Comic-Con Malaga og mødte en række underholdningspersonligheder fra både film- og spilindustrien. En af dem var den svenske Hazelight-grundlægger Josef Fares.

Efter tre store succeser med A Way Out, It Takes Two og senest Split Fiction har Fares bevist, at han forstår co-op-genren bedre end nogen anden. En af grundene til denne succes er ifølge ham selv den utroligt velsmurte Hazelight-maskine, og da vi talte med ham, sammenlignede han dens effektivitet med en F1-bil - og hans entusiasme var ikke til at tage fejl af:

"Hazelight is like a Formula One car today. It drives perfectly. It really is. It's impressive, after 10 years in the studio, how good everybody is feeling, how happy they are. We are like 83 developers, and I'm telling you, everybody's nice. Everybody. We don't have a single one that is weird or crazy. Everybody is nice, I'm telling you."

Han fortsætter med at forklare, at det er lidenskaben, der driver studiet frem mod storhed:

"And I think that passion is what is showing in our games. People are really feeling that passion. And once you have that energy in the studio, you see it in the game. But also, from a perspective of how it becomes so effective, it's because we have done a lot of games, we know how to do it, we have built the right technology for it, we know how to approach it."

Det betyder naturligvis ikke, at der ikke opstår udfordringer, men med den førnævnte passion og en klar vision kan de også overvindes. Han afslutter sit ræsonnement med ordene:

"But obviously you do have challenges, but we're just a very focused studio. And we also have a clear vision of what to do, even if we experiment a lot. We have a clear vision and we stick with it. And I think that's very important. That's what makes it more efficient."

Se hele interviewet nedenfor.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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