Et af de mere usædvanlige spil, der blev annonceret under Gamescom i august, var Denshattack, et Jet Set Radio-inspireret spil baseret på tricks... med et japanske tog. Hvis du synes, det lyder mærkeligt, har du helt ret.
Det fik stor opmærksomhed, og under BCN Game Fest havde vores spanske redaktør David Caballero mulighed for at tale med instruktør David Jaumandreu. Vi benyttede lejligheden til at spørge ham, om inspirationen kom fra sen 90'er-arkadespil og Dreamcast-titler som Crazy Taxi og førnævnte Jet Set Radio, samt spil i stil med Tony Hawk-serien. Han svarede:
"100%. 100%. Like we've been taking a lot of inspiration in like of course extreme sports games like Tony Hawk, like the recent OlliOlli World. But also kind of this arcade feel that you get in games, Sega arcade classics a lot Jet Set Radio has been an incredible influence both in terms of gameplay and style, like visual style... Hi-Fi Rush... So yeah, there's a mixture, a love letter to the Dreamcast era in terms of visuals, in terms of gameplay, direct to the action stuff Yeah, huge inspiration on that."
Da det er sådan et unikt koncept, bad vi ham også om at fortælle os mere om gameplayet. Hvad kan du egentlig forvente af et spil, der kombinerer tog og tricks? Jaumandreu forklarede:
"So it's really trick-based gameplay, but we kind of define the gameplay like with two layers. So the first layer of gameplay is basically reading the terrain, getting through to the end. So it's all about maintaining the balance, avoiding derailing, avoiding obstacles."
Dermed ikke sagt, at det bare handler om at køre hurtigt, men tilsyneladende handler det om at gøre det med stil:
"And that is like not only making it to the end, but making it like in a stylish way. So adding tricks, like trying to full combo the whole stage, like getting maxing out like your points. So that's more or less the gameplay that you'll find... going from one place to another in the least time possible, but making it also in style."
Denshattack udkommer til PC, PlayStation og Xbox næste år, og vi krydser også fingre for en Switch 2-udgivelse. Vi ved endnu ikke præcis, hvornår spillet udkommer, men tjek interviewet nedenfor for mere information.
