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Capcom opdaterer SFxT

Slut med uendelige kombinationer
Thomas Blichfeldt 30 april 2012

Street Fighter X Tekken er et af de bedste kampspil vi har prøvet i lang tid, på trods af at niveauet online er så højt at man knapt får et ben til jorden. Særlig forbandet kan det være at støde på en modstander online, som gør brug af et par mangler i balancen der betyder at enkelte karakterer har uendeligheds-kombinationer, som på kort tid kan udslette enhver modstand.

Capcom har nu annonceret at de er klar med en opdatering i midten af maj, som vil fikse disse problemer og tilmed vedlagt et dokument der specifikt nævner hvad vi kan forvente os:


Kazuya: Restand glitch infinite combo has been removed.
Kuro: cr.MP infinite has been removed.

Xiaoyu: QCB MP infinite has been removed.

Pacman: Hit back on LP and LK has been changed so infinite has been removed.

Jin: Chop Kick Glitch on mid air opponents has been fixed.

When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.

Ogre: Damage properties of cr.HP have been changed so follow ups are now not possible.

Juri: Senpusha's frames on block have been changed to below:

L ver. stand block -5F

M ver. stand block -10F

M ver. crouch block -10F

Shikusen causes opponents to be pushed back less far when blocked.

Rufus: Falcon Kick (dive kick) properties have been changed:

Hurt box added to his feet and the move no longer crosses up easily.

Frames on block have been modified to -4F

Zangief: Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

M.Bison: 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

Jump/lever input bug: Addresed issue where diagonal inputs/jumps did not come out properly.

Throw/Character: Change glitch Fixed a bug for certain characters that allowed for them to get thrown
when initiating a character switch.

Quick Combo: Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

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