I weekenden havde vi fornøjelsen og privilegiet at sætte os ned med skaberne af Tetris og Rubik's Cube - først for at tale om puslespildesign og afsløringer, og derefter med Tetris' egen Alexey Pajitnov og Henk Rogers for at tale om alt, der har med "det perfekte spil" at gøre.
I det eksklusive Gamereactor-interview nedenfor analyserer Pajitnov først, hvordan nye generationer af spillere relaterer til Tetris og gaming generelt, og derefter diskuterer både skaberen (hr. Tetris) og formanden (Dr. Tetris) nye måder at spille og engagere sig i fællesskabet på, herunder potentielle kommende ændringer i kernemekanikkerne - konkurrenceprægede eller ej.
Mere dovne, uengagerede nye generationer
"So, basically, now I feel that the new stage of Tetris life starts", its creator announces in the video, "because the generation changed, and the people's attitude to the game changed, and the general attitude of people changed. The player become less patient, less responsible, absolutely unable to read any manuals or instructions (laughs), and so on. Phones are controlled by just a finger, and that gives specifics to the dynamic of gameplay. So, lots of technical and social issues with the game, and we need to update, to refresh the version all the time. And I'm old enough, and nobody listens to me, so... (griner)"
" Poor baby, nobody listens to you!" - joker Rogers. " I really rely on the team who helped me to maintain the brand and to keep the game alive", Pajitnov tilføjer afsluttende.
"Computerspil er et meget kompliceret socialt fænomen med tekniske problemer og fordele ved det sociale"
Føreren og navigatoren - 2v2 konkurrencepræget Tetris Team Play?
"Well, I worked on this idea a long time ago", Pajitnov confirms to Gamereactor. "And nobody really appreciated it, because it's really hard to literally organize this stuff. It's not very complicated to understand, but it's hard to organize all this."
"To make versus Tetris to work in a team", he continues, "with the different asymmetric roles of several players, so that one player kind of is a driver, who really plays Tetris on the field, and the other one is navigator, who can kind of navigate your Tetris game through the opponent and give them harm or support alliance, do the organizational stuff. Both function at one player, it's too much, because Tetris is a very, very big, mind-consuming game. The experience of Tetris 99 one more time convinced me that that's the right way, that's the way to do it, because the best Tetris 99 games are the guys who are able to shoot the very right opponents on the field."
Hvad spillet skal blive til Tetris-OL
Endelig uddyber Rogers, hvad der skulle bane vejen for Tetris Olympics - en moderne tilgang til spillet med en mere forståelig tilskuertilstand og genafspilninger, præcis som i en tv-sport:
"Yeah, so there are several versions of Tetris out there which can show people what can be done at a very high level. I mean, the ARIKA Grand Master [Tetris TGM], when you watch the video, it's like, are you kidding me? How can a human do that? It even goes to the point where you can't see the pieces, which, by the way, is very interesting, but it's not a spectator sport. So for a spectator sport, you have to be able to see everything all the time and understand what's going on".
"In order to make Tetris a little bit easier over time, we've added some things that, in fact, make Tetris easier. For example, the hold piece, or, for example, the bag system, which is where we, instead of giving you completely random pieces, we take seven pieces, we shuffle them, give them to you, and then we shuffle them again and give them again. So every 13th is guaranteed to be an 'I' piece. So it kind of takes the tension away a little bit. I like to get rid of that as well".
"Certainly single, double, triple Tetris has become part of the game, that should stay. The T-spin has become [a staple] and the combos. But here's the way the rotation works, just quickly. If you have a Z or an S piece and you take it to one side, in the Game Boy, on one side it'll turn, but on the other side it won't. And so when people push the button expecting something to happen, something should happen. And so basically what super rotation does is when people expect something to happen, it happens. And that makes the game a little bit more easy, but it also enables the game to be played much faster."
Hvordan ville du justere Tetris, så det udvikler sig til den perfekte esport? Mere om Tetris' fortid og fremtid samt historierne om begge legender i hele videoen nedenfor, som er fuldt undertekstet til dit lokale sprog: