Skip to main content
Nyheder

IO Interactive uddyber Hitman som platform

Vi mødtes med IO Interactive's chef Hannes Seifert, for at en gang for alle at få uddybet hvordan udvikleren vil overgå til en digital distributionsplatform, og hvordan dette vil have en indflydelse på indeholdet…
Magnus Groth-Andersen 22 september 2015

Vi mødtes med IO Interactive's chef Hannes Seifert, for at en gang for alle at få uddybet hvordan udvikleren vil overgå til en digital distributionsplatform, og hvordan dette vil have en indflydelse på indeholdet i det kommende Hitman.

Da han blev spurgte om overgangen til denne model, fortalte Seifert os om hvor ideen kom fra:

"So i'm really glad seeing this trend, because this idea came after we looked at Absolution, and we looked at our lives as developers. Hitman has been around for 15 years, but we're not the kind of company that ships a game every year, because we want to make something new and original. But on the flipside, it means that the time between products are often very long. Between Hitman: Blood Money and Hitman: Absolution it took us 6 years. We look at what the players do, and then takes a few years to react to that. After Absolution we thought: "there is got to be a better way of doing that", and that's where the idea of the game being a platform came from."

Du kan se hele Gamescom-interviewet herunder.

Fuld profil 44.261 udgivne artikler
Hvorfor stole på Gamereactor
23 Udgaver Hver med sin egen redaktion og sine egne karakterer.
1998 Udgiver siden Uafhængigt ejet hele vejen.
100% Hands-on Skrevet ud fra tid med spillet, aldrig pressemateriale.
1–10 Netværksscore Hver udgaves karakter, sammenlagt og vist.