Fallout: New Vegas var godt nok ikke udviklet af Bethesda selv, men alligevel er spillet hyldet som en stor triumf. Men, det er ikke det eneste fans synes om Fallout: New Vegas, for spillet blev ved lanceringen og stadig i dag kritiseret for de mange tekniske problemer det udkom med.
Nu taler udvikleren Obsidian Entertainment ud om udviklingen, og hvad de mente der holdte spillet tilbage - nemlig konsollerne.
For nylig tog Obsidians Technical Designer, Scott Everts, en snak med PCGamesN, og her fortalte han lidt om denne problematik.
"Fallout: New Vegas would have been a lot different if it was PC only. We had a lot of plans early on. Like, 'Here's where the water is stored, here's where the farms are, here's where the government is centralized.' We had it all planned out - it wasn't just a bunch of random stuff.
We could have gone further with that [without consoles]. We had to simplify, so we had less stuff that would bog down the game engine. The game would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things."
Ville du også have ønsket at spillet kun havde holdt sig til PC?