Rive udkom på PC og Playstation 4 tilbage i september forrige år, og vi har nu fået en opdatering om Nintendo Switch-versionen, der blev annonceret tilbage i februar ved GDC.
"It's doing fine, thanks," skrev studiet, Two Tribes, da de blev spurgt ind til udviklingen af en fan i en Q&A. "We're still busy, together with our development partner Engine Software, ironing out all the little kinks that come with supporting new hardware, but RIVE is already looking swell. And, yes, it runs at a silky smooth 60 frames per second."
"We wanted to leverage the Switch's built-in local multiplayer capability, and because separate Joy-Cons don't have enough buttons for the full dual-stick Rive experience, we came up with something we call Copilot Mode [in which ] you control Roughshot in his Spider Tank... together. One player moves, the other attacks. And if you die, the roles are reversed. It's a ton of fun, and you can play any and all parts of the game this way: the 6-hour campaign, highscore and speedrun missions, the super-hardcore single-credit mode, infinite battle arenas, daily challenges."