Wo Long: Fallen Dynasty lader til at være ret meget i tråd med de spil som Team Ninja har givet os de sidste par år, spil som netop Nioh, men der er dog en række ret centrale forskelle, blandt andet at det kommende spil er en del mere åbent.
I et interview med WCCFTech forklarer producer Fumihiko Yasuda, at der er mange gode grund til at udforske spillets verden, og at der er mere fokus på netop udforskning af en bredere verden.
"Wo-Long: Fallen Dynasty is more open than the Nioh series, not only due to the addition of jumping mechanics but also due to the game being set in China, as we wanted to give players the feel of a much bigger location, with huge vistas, unique landscapes, and massive castles which are all elements that strongly define China. The game is still mission-based like Nioh because we wanted players to focus on the action and the intensity of battles with as fewer distractions as possible. Even like this, players will have many reasons to explore stages, as reaching as many different flags as possible to take advantage of the Morale system is quite important. So, even if Wo Long: Fallen Dynasty isn't an open-world game, players will still be able to do some exploring, and get rewarded for it."
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