Næste år bliver endnu et spændende år for kampspilsfans, da vi kan forvente, at flere tagfightere vil udkomme. Et af disse kommer fra Quarter Up og bruger Invincible-universet som grundlag. Dette spil er kendt som Invincible VS, og til Gamescom havde vi chancen for at gå hands-on med spillet og tale med dets executive producer (og medstifter af Quarter Up ) Mike Willette.
Under interviewet spurgte vi, hvordan udvikleren navigerede i at skabe et projekt i Invincible -universet, og hvordan det var at arbejde med Robert Kirkman og endda Prime Video -teamet for animerede serier.
Willette forklarede os: "Well, for us, it's like we always wanted to be authentic. So where you can see the show is an evolution from the comics and so our idea was like, let's be an evolution from the show. So we're taking things from 2D and we have to translate them to 3D. And that's probably one of the most difficult things that you can do because there are certain things that you can cheat in traditional animation. And I'm like, well, we can't cheat that in 3D."
Han tilføjede: "So like Battle Beast is a really good example that I use because he's got plated armor and he has elements to his skirt and all these things that need to move a certain way. So you try to adhere to the style as closely as possible. You're honorific of it, but you make these different design decisions so they work really well in 3D. And then you share those ideas. And then they say like, that looks really awesome. That works great. Or have you considered doing something a little bit different?
"But all in all, it's been a really healthy relationship where we have these really good, strong feedback loops. And we've played the game together. Everyone gets a chance to see all the cool stuff that's coming out. Unlike in other studios I've worked in in the past, we have direct access to the creative team. So it's unlike anything I've ever experienced before. It's really great."
Vi spurgte også om fremkomsten af tagfightere, og hvordan Quarter Up positionerer Invincible VS til at føles unik sammenlignet med Arc System Works' Marvel Tokon: Fighting Souls og Riot Games' 2XKO.
Willette udtalte: "At the time, there hadn't been another big tag battle fighting game on the market. And lo and behold, great minds think alike. And so we have the awesome folks at Riot doing 2XKO. And then we also have the awesome team over at Arc Systems that's doing Marvel Tokon. But we're all different. It's like we're all having our individual takes on what is a really cool tag battle fighting game.
"And so for us, it's really about the team synergy, the active tag system, the two-way interaction. So when I'm on defense or I'm getting hit, I'm still paying attention. I'm not watching a slideshow. It's like, what is the counterplay and interplay, the reads I'm going to make, the bait that I'm going to sit out there to try to get someone to do something, to react to something so I can set them up for like a really big combo. We really like that dynamic. And we hope everybody enjoys what they're playing so far and seeing, and can't wait to show you more."
Tjek hele interviewet nedenfor for masser af detaljer om Invincible VS, som forventes at blive lanceret i 2026 på PC, PS5 og Xbox Series X/S.